05-16-2003, 04:28 AM
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Join Date: Dec 2002
Location: Orlando, FL
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Freaky Flyers Impressions
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Written by Aldo Merino, GamerFeed
Despite being announced a long time ago, Freaky Flyers is still in development and due out this July for Xbox and PS2, with a GameCube version coming along in August. What's the reason for the delay? According to Midway, the game has seen countless iterations and was initially an on-rails game, whereas it's now a free roaming one.
It may remind some of Diddy Kong Racing, but we should be clear: it's really nothing like that game. Instead, the game offers an open-ended experience that features a wide variety of characters with their own story and a sort of twisted humor about it, with Ben Edlund onboard whose credits include The Tick. They also noted that game will feature extensive FMV segments (reportedly ove 90 minutes) to flesh out the story.
The game offers a wide assortment of gameplay modes, of which we got to try out the two main ones: Race and Adventure (which is the story-driven mode). Race is rather self-explanatory, and is in line with the foundation with other vehicle combat games. Players basically go up against about eight computer controlled opponents and try to manuever through perilous courses whilst taking out the opposition with machine gun fire and special weapons. The courses offer substantial leeway in alternate routes in all directions, so players won't find themselves particularly cramping the same area NASCAR style. There are also plenty of turbo boosts, power up items in item boxes, money bags, and other items to collect along the way as needed.
Adventure mode is a mission-based gameplay mode where players must complete a list of interrelated objectives to progress. In one stage, players had to protect a fort from an oncoming army of Banditos, while attempting to destory their bases in the mountains. One of the nicer aspects of the game was that if players died they would simply continue in the mission until they either completed or failed it, although this may contribute to the game being a bit easy later on if it's retained; it's hard to say at this point, however.
The PlayStation 2 version had a fairly long view distance and managed to push along all the characters and detail onscreen quite respectably. The only criticism we could conjure up as far as the demo goes was a notable lack of the feeling of real speed, although this may be fixed in the final version. Another welcome aspect of the game is its four-player support, which, along with the game's extensive single player options, may make Freaky Flyers one of the better games this year, and one which hopefully won't be overlooked if it lives up to its potential.
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