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  #1 (permalink)  
Old 09-08-2005, 04:56 PM
jkb
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Default Info for Rob

Rob(if you're there). Look what I found:
http://www.sapphiretech.com/vga/x800-xl-512.asp. You might be interested.


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  #2 (permalink)  
Old 09-08-2005, 04:56 PM
Rob R. Ainscough
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Default Re: Info for Rob

I've seen those, but unfortunately that is a XL not an XT -- both have 16
pipes, but the XT has faster memory.

I was reading somewhere (don't recall the link) that someone from the FS dev
team suggested that 1GB of video memory would be needed to run FS9 at 1600 x
1200 without texture swapping -- so I'm not even sure 512MB would do it. It
really is a shame FS9 doesn't support SLI cause that is the only current
solution in town that offers 1GB of memory to hold textures -- something to
do with the way FS9 stores the textures and read/writes them.

Rob.

"jkb" <nospam> wrote in message
news:e$SqUQxjFHA.3692@TK2MSFTNGP09.phx.gbl...
> Rob(if you're there). Look what I found:
> http://www.sapphiretech.com/vga/x800-xl-512.asp. You might be interested.
>
>



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  #3 (permalink)  
Old 09-08-2005, 04:59 PM
jkb
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Default Re: Info for Rob

> I've seen those, but unfortunately that is a XL not an XT -- both have 16
> pipes, but the XT has faster memory.


Might not the double VRAM make up?

> I was reading somewhere (don't recall the link) that someone from the FS

dev
> team suggested that 1GB of video memory would be needed to run FS9 at 1600

x
> 1200 without texture swapping -- so I'm not even sure 512MB would do it.

It
> really is a shame FS9 doesn't support SLI cause that is the only current
> solution in town that offers 1GB of memory to hold textures -- something

to
> do with the way FS9 stores the textures and read/writes them.


Doing Crossfire with 2 of these would give you 1GB!


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  #4 (permalink)  
Old 09-08-2005, 04:59 PM
jkb
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Default Re: Info for Rob

> I've seen those, but unfortunately that is a XL not an XT -- both have 16
> pipes, but the XT has faster memory.


Might not the double VRAM make up?

I forgot this earlier - You could overclock the RAM to the XT speed.


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  #5 (permalink)  
Old 09-08-2005, 04:59 PM
Katy Pluta (MS_MVP)
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Default Re: Info for Rob

>I've seen those, but unfortunately that is a XL not an XT -- both have 16
>pipes, but the XT has faster memory.
>
>I was reading somewhere (don't recall the link) that someone from the FS dev
>team suggested that 1GB of video memory would be needed to run FS9 at 1600 x
>1200 without texture swapping -- so I'm not even sure 512MB would do it. It
>really is a shame FS9 doesn't support SLI cause that is the only current
>solution in town that offers 1GB of memory to hold textures -- something to
>do with the way FS9 stores the textures and read/writes them.


Rob,

How do you want FS9 to support a hardware feature that did not exist
at the time the game was written? Wait for FS10 and hope it does...;-)

===
Katy P.
MS_MVP for Flight Simulator

Visit Project Magenta!
http://www.promagenta.com
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  #6 (permalink)  
Old 09-08-2005, 04:59 PM
Rob R. Ainscough
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Default Re: Info for Rob

Katy,

SLI is not a new "feature", this was implemented many moons ago -- long
before FS9.

However, ATI's Crossfire does look very promising with three different modes
of support, 2 of which are completely DX9 compatible. So it looks like I'll
be doing ATI Crossfire in my near future (as soon as the cards are out and
motherboard is available). It'll be interesting to see if Crossfire does
work with FS9 -- if it doesn't then one can be assured the FS9 dev team are
using more of those "undocumented" features in DX9 or the OS to make their
products work faster/better than anyone elses ;)

Rob.

"Katy Pluta (MS_MVP)" <katypluta@hotmail.invalid> wrote in message
news:dtb3e1t5pq7bim98knec0vshos97l1r3h5@4ax.com...
> >I've seen those, but unfortunately that is a XL not an XT -- both have 16
>>pipes, but the XT has faster memory.
>>
>>I was reading somewhere (don't recall the link) that someone from the FS
>>dev
>>team suggested that 1GB of video memory would be needed to run FS9 at 1600
>>x
>>1200 without texture swapping -- so I'm not even sure 512MB would do it.
>>It
>>really is a shame FS9 doesn't support SLI cause that is the only current
>>solution in town that offers 1GB of memory to hold textures -- something
>>to
>>do with the way FS9 stores the textures and read/writes them.

>
> Rob,
>
> How do you want FS9 to support a hardware feature that did not exist
> at the time the game was written? Wait for FS10 and hope it does...;-)
>
> ===
> Katy P.
> MS_MVP for Flight Simulator
>
> Visit Project Magenta!
> http://www.promagenta.com



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  #7 (permalink)  
Old 09-08-2005, 04:59 PM
Katy Pluta (MS_MVP)
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Default Re: Info for Rob

>SLI is not a new "feature", this was implemented many moons ago -- long
>before FS9.


Yes, at least with the 3DFX cards a few years ago but I doubt the
current NVIDIA SLI implementation is the same :-)

===
Katy P.
MS_MVP for Flight Simulator

Visit Project Magenta!
http://www.promagenta.com
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  #8 (permalink)  
Old 09-08-2005, 04:59 PM
jkb
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Default Re: Info for Rob

> However, ATI's Crossfire does look very promising with three different
modes
> of support, 2 of which are completely DX9 compatible. So it looks like

I'll
> be doing ATI Crossfire in my near future (as soon as the cards are out and
> motherboard is available). It'll be interesting to see if Crossfire does
> work with FS9 -- if it doesn't then one can be assured the FS9 dev team

are
> using more of those "undocumented" features in DX9 or the OS to make their
> products work faster/better than anyone elses ;)


I believe Sapphire has Crossfire mobo's. What do you think about my idea of
Crossfiring 2 512MB X800's and overclocking the VRAM to the XT's speed?


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  #9 (permalink)  
Old 09-08-2005, 04:59 PM
Rob R. Ainscough
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Default Re: Info for Rob

Good idea, but I'd still just get the XT's and see where I can take those.

Maximum PC had an article on the ATI Crossfire tech -- it looks very
promising and a lot more compatible than nVidia's implementation.

"jkb" <nospam> wrote in message
news:%23Vy2orSkFHA.1372@TK2MSFTNGP10.phx.gbl...
>> However, ATI's Crossfire does look very promising with three different

> modes
>> of support, 2 of which are completely DX9 compatible. So it looks like

> I'll
>> be doing ATI Crossfire in my near future (as soon as the cards are out
>> and
>> motherboard is available). It'll be interesting to see if Crossfire does
>> work with FS9 -- if it doesn't then one can be assured the FS9 dev team

> are
>> using more of those "undocumented" features in DX9 or the OS to make
>> their
>> products work faster/better than anyone elses ;)

>
> I believe Sapphire has Crossfire mobo's. What do you think about my idea
> of
> Crossfiring 2 512MB X800's and overclocking the VRAM to the XT's speed?
>
>



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  #10 (permalink)  
Old 09-08-2005, 04:59 PM
jkb
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Default Re: Info for Rob

> Maximum PC had an article on the ATI Crossfire tech -- it looks very
> promising and a lot more compatible than nVidia's implementation.


It is newer than SLI. If you get - please tell me and post results - I'd
*love* to see how well it works!


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