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Old 04-26-2003, 01:09 PM
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Default Projected Shadows = wow




Aparently, Konami has found a way to make the PS2 perform projected shadows.

But wait, Splinter Cell didn't have them due to hardware restrictions, right?

Well, Ubi Soft didn't have the time to for PS2 Splinter Cell. They pretty much had to rush out a PS2 port.

The above screenshot from Silent hill 3 is not FMV, that's real-time, believe me. I've seen the recent real-time GAMEPLAY graphics, and yes, they look just like that.


Just wanted to say PS2 can still compete in the graphics department.
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Old 04-26-2003, 01:14 PM
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yeah S.H.3 looks awesome specially the graphics and the style is great.
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Old 04-26-2003, 01:14 PM
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more:





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Old 04-26-2003, 01:16 PM
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the enemies at silent hill is very unique and creepy and original too.
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Old 04-26-2003, 01:20 PM
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those have to be the best goddamn graphics on PS2 ever....I need this game.
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Old 04-26-2003, 01:23 PM
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that is why PS2 ownz (thats my Fanboy side eheh)
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Old 05-01-2003, 06:40 PM
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Coming to think of it, Konami has really been pushing limits of the PS2. I mean, ZOE was revolutionary in Early 2001, MGS2 was revolutionary in late 2001, and now ZOE2 ans Silent Hill 3 look like the type of games fanboys would claim couldn't be done on PS2.

A While back, one of Sony's 2nd party company, Polyphony Digital said GT3 only took advantage of about 30% of PS2's power. SH3 is probably the peak of PS2's power.

I'd really like to see what the Xbox or Gamecube could do at full polygon-crunching power...
 


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