Go Back   Video Games Forum - Free Online Arcade and Gaming Forum > Gaming > Sony Gamers

Reply
 
LinkBack Thread Tools
  #1 (permalink)  
Old 12-31-2003, 02:00 PM
dementia's Avatar
Zerø
 
Join Date: Dec 2002
Location: Miami, Florida
Posts: 1,927
Rep Power: 283
dementia is on a distinguished road
Default Killzone

I don't like First Person Shooters. But I liked Halo. Killzone is supposedly the "Halo Killer"[/Sony hype machine]. The graphics look nice; almost Half Life 2 -ish, but because of the technical limitations of PS2 this will probalby rule out multiplayer.

Here are some screens.



Reply With Quote
  #2 (permalink)  
Old 02-04-2004, 07:25 PM
Another Gamer
 
Join Date: Mar 2003
Location: Boston
Posts: 47
Rep Power: 0
EpE34 is on a distinguished road
Default

how do u expect it to compete with Halo without MP? i tihnk its already announced that it will have 5 or 6 modes for online.
__________________
"God gave men a brain and a penis but only enough blood to use one."
"Wow! You're way better in bed than your mom is!"
"That dress is very becoming on you. and if i were on you, i'd be cumming too."
EpE
Reply With Quote
  #3 (permalink)  
Old 02-07-2004, 10:38 PM
hypedave's Avatar
Fuk-It-Ol™
 
Join Date: Apr 2003
Location: Dallas, TX
Posts: 2,869
Rep Power: 285
hypedave is on a distinguished road
Default

this seemed like a very good thread, so I undeleted it.
__________________
Internationally Known, Nationally Recognized and Locally Accepted.
All I Got In This World Is My Word And My Balls, And I Dont Break Em For No-Body

I'm not certified in everything, but I am certifiable
Current Occupation: Network Operations Center Engineer
Network+ | Security+ | MCP: Windows 2000 Pro | MCSA: Windows 2000
Reply With Quote
  #4 (permalink)  
Old 02-08-2004, 02:41 AM
GunGrave's Avatar
Wild GunMan™
 
Join Date: Dec 2002
Location: Shooting Range
Posts: 7,021
Rep Power: 324
GunGrave is on a distinguished road
Default

whee bump mapping kicks ass :gun:
__________________
this shit is alive
Reply With Quote
  #5 (permalink)  
Old 02-08-2004, 09:24 AM
dementia's Avatar
Zerø
 
Join Date: Dec 2002
Location: Miami, Florida
Posts: 1,927
Rep Power: 283
dementia is on a distinguished road
Default

Quote:
Originally Posted by GunGrave
whee bump mapping kicks ass :gun:
This game does not have bump-mapping. PS2 can't do bump-mapping. Hell, the PS2 has the same amount of VRAM as the N64. I'm surprised the textures look so good.
Reply With Quote
  #6 (permalink)  
Old 02-09-2004, 10:40 AM
GunGrave's Avatar
Wild GunMan™
 
Join Date: Dec 2002
Location: Shooting Range
Posts: 7,021
Rep Power: 324
GunGrave is on a distinguished road
Default

i know but im just saying

:dog:

but it does look like it has it, i think they figure it out how to use ps2's power .
__________________
this shit is alive
Reply With Quote
  #7 (permalink)  
Old 02-09-2004, 05:10 PM
dementia's Avatar
Zerø
 
Join Date: Dec 2002
Location: Miami, Florida
Posts: 1,927
Rep Power: 283
dementia is on a distinguished road
Default

Finally. It's Sony's fault for making the hardware so difficult to develop for.
Reply With Quote
  #8 (permalink)  
Old 02-09-2004, 11:07 PM
GunGrave's Avatar
Wild GunMan™
 
Join Date: Dec 2002
Location: Shooting Range
Posts: 7,021
Rep Power: 324
GunGrave is on a distinguished road
Default

at least its a chalange for those game devs

they have to explore the ps2
__________________
this shit is alive
Reply With Quote
  #9 (permalink)  
Old 03-26-2004, 10:29 PM
Registered User
 
Join Date: Dec 2003
Location: College. Whee.
Posts: 24
Rep Power: 0
Rothwyn is on a distinguished road
Default

Quote:
This game does not have bump-mapping. PS2 can't do bump-mapping. Hell, the PS2 has the same amount of VRAM as the N64. I'm surprised the textures look so good.
Actually, I think the PS2 CAN do bump-mapping, but I'd have to do some reasearch to be sure, and I'm lazy.

Anyway, the reason that Killzone looks so good is that the dev team has created an engine that makes models loose polygons as they move into the distance, ad gain polys as they get closer. What this means is that we get some great looking characters and textures and environments, but that it doesn't overtax the system.

ins to the omnia. sleep is for the weak.
__________________
"Sons of Gondor, of Rohan, my brothers. I see in your eyes the same fear that would take the heart of me. The day may come, when the courage of men fails. When we forsake our friends, and break all bonds of fellowship.But it is not this day. And hour of wolves and shattered shields, before the age of men comes crashing down. But it is not this day. This day, we fight!"

- Aragorn, Lord of the Rings: Return of the King
Reply With Quote
  #10 (permalink)  
Old 03-27-2004, 11:42 AM
dementia's Avatar
Zerø
 
Join Date: Dec 2002
Location: Miami, Florida
Posts: 1,927
Rep Power: 283
dementia is on a distinguished road
Default

That whole lose/gain polygon thing was done a lot with the Dreamcast. Especially in Graphically impressive games like MDK2 and Shenmue...

I really don't think PS2 can do Bump-mapping. If it can, please provide an example of a game that does.

Several Xbox and Gamecube games rely on bump-mapping, and even the Dreamcast (which has twice the VRAM of PS2) pulled off bump-mapping in titles like Soul Calibur.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Clicky
All times are GMT -5. The time now is 03:42 AM.
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright ©1999-2008, Bluegoop.

A vBSkinworks Design


SEO by vBSEO 3.2.0