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Old 09-22-2004, 02:52 PM
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Default Nintendo DS

Loads of information about Nintendo DS, which has become its official name, though it started out as only a codename.

Release Details: Release in the US on November 21st, at the price of $149.99. Release in Japan will be early December. This is the first time Nintendo released a major product in North America before Japan.

FEATURES
Dual Screens: Two LCD screens offer one of the most groundbreaking game-play advances ever developed: experiencing a game from two perspectives at once. Imagine the possibilities. In a racing game, drivers might see their own vehicle's perspective on one screen and an overall track view on the other. In a role-playing game, the action could take place on the first screen while the second provides a reference for a player's tools inventory. Game play also could use both screens at once, offering a giant boss for heroes to defeat. In the future, games could be created allowing users to play games on one screen while text messaging other DS users on the other. Each 3-inch screen can reproduce a true 3-D view and is backlit to assure comfortable play in any lighting condition.

Touch Screen: The lower screen will offer something never before provided by any game device: PDA-like touch capabilities. Players no longer have to rely on just buttons to move characters or shift perspectives. They can navigate menus or access inventory items simply by touching the screen with stylus or fingertip. A software-based keyboard might even allow the screen to be used as an input center for games and messaging. The possibilities are limited only by developers' imaginations. The screen will have a tougher film cover for durability, and will come with a stylus.

Microphone: An available microphone port means that in the future, players might need only to tell their games what to do. DS software could identify everything from voice commands to hand-clapping. Players might be able to move their characters simply by telling them which way to go. The voice capabilities also could allow gamers to chat with one another over the Internet while playing.

Wireless: DS users will be able to connect with a local wireless network of up to 16 players. Nintendo's guaranteed range is 30 feet, but will extend far beyond that depending on circumstances. It assures high response rates required for real time game play, and will make use of both IEEE 802.11 and Nintendo's proprietary communication protocol, which provides low battery consumption. Players will be able to chat and play games without any connecting cords, completely untethered. The DS technology also provides for a wireless LAN connection, which could allow a theoretically infinite number of players to connect at a hot spot and compete at a central game hub on the Internet, even if they're thousands of miles apart.

Wireless Game Sharing: If software developers desire, multiple players can compete in wireless games, even if only one person has a game card inserted. Players could also test-play games for themselves as long as they stayed connected.

3-D: With the newly developed graphics engine, DS can reproduce impressive 3-D renderings that can surpass images displayed on the Nintendo® 64. Games will run at 60 frames per second, and allow details like fog effects and cel shading.

Sound: The 16-channel sound allows for greatly expanded use of voices and music, and a richer, more immersive game experience. A plug for headphones transmits stereo sound.

Battery & Power Management: The battery is rechargeable and the unit features a low-energy-consumption design. The DS also has Power Management functions of Sleep mode and Standby mode. In Sleep mode, players can stop and resume game play whenever they like. If the user receives a message from a friend or user nearby, DS activates itself from Standby mode.

Processing: The unit will run on two processors, one ARM9 one ARM7.

New Media: For its compact cards, the unit uses newly developed semiconductor memory, which allows for lower cost, shorter manufacturing time and memory capacity of more than one gigabit of information.

Dual Slots: Nintendo DS makes a vast library of Game Boy® Advance games readily available. Developers could find ways to make new connections between GBA games and DS games. The GBA port could be used for new hardware, enormously expanding the functional expandability of the DS.
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Old 09-23-2004, 12:36 PM
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So is this going to replace the gamecube or is it an upgrade for the gamecube?
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Old 09-23-2004, 02:07 PM
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Uhhh...it's a handheld, hence it having batteries, screens attached, and the graphics power better than N64, but not as good as Gamecube.

Having said that, Nintendo says that this is not the next enstallment in the Game Boy series, hence it not being named Game Boy Whatever.
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Old 09-23-2004, 05:35 PM
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o ok so it basicly the answer to the PSP
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Old 09-23-2004, 07:26 PM
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Nintendo also said it is not their answer to the PSP.
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Old 09-23-2004, 07:54 PM
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Its the rival of PSP pretty much, they are always compared side-by-side.

It is going to be good I think but I wont be picking it up i can assure u unless I find a need later on
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Old 09-23-2004, 09:14 PM
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Also keep in mind, the $150 is the Nintendo DS with built-in Pictochat, a program where you can wirelessly send picture notes to other DSers, and it comes bundled with Metroid Prime: Hunters. I think it's only a demo though.

And it's not meant to compete with PSP, though it's inevitable that that will happen. PSP is too costly though, estimated at like $300.
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Old 09-24-2004, 07:05 AM
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O ok thankx for clearing that one up for me. So basicly it sounds like a protable computer.
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Old 09-26-2004, 12:38 PM
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OMG DS KICKS ASS IF IT CAN SEND MESSAGES..ITS LIKE A...Portable AIM...that is awesome..kick ass and the price is awesome too..
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Old 09-26-2004, 12:44 PM
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OMGWTFLOL I KNOW!!!!!111

It's short range though.
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