Thread: Pikmin 2
View Single Post
  #12 (permalink)  
Old 12-17-2002, 11:22 PM
Nintendohead Nintendohead is offline
Productive Gamer
 
Join Date: Dec 2002
Location: CA
Posts: 166
Rep Power: 269
Nintendohead is on a distinguished road
Default Re: Pikmin 2

Quote:
Originally posted by Peter
On nnow, a whole bunch of crazy ideas came up (ie nothing at all). what ideas do you have for this game? Id prefer more depth, eg, only yellows can make stuff. also, get rid of bomb rocks, and take pikmin to some kind of field to make a form of molotov cocktail. Also, how about being able to pick up a dead corpse and use it as a disguise to sneak past deadly enemies. And there could be white Pikmin for icy conditions, black pikmin for climbing, and pink pikmin for healing. each pimkim could ahve health metres, and pinkys could aslo breed. Any ideas?
Ha that's the best idea I've heard yet!I think there should also be more enemies,and larger more complex playing fields to add more of a challenge.But how to make the game itself longer,hmm how about every once in a while captain olimar(or whoever)will find extra air tanks so he can stay longer.And also a story line that goes a little bit deeper.Like meeting some natives or something that are civilized,so you could trade or buy things from them.And what about underground levels?Shigeru forgot all about those in the first.