Katy,
SLI is not a new "feature", this was implemented many moons ago -- long
before FS9.
However, ATI's Crossfire does look very promising with three different modes
of support, 2 of which are completely DX9 compatible. So it looks like I'll
be doing ATI Crossfire in my near future (as soon as the cards are out and
motherboard is available). It'll be interesting to see if Crossfire does
work with FS9 -- if it doesn't then one can be assured the FS9 dev team are
using more of those "undocumented" features in DX9 or the OS to make their
products work faster/better than anyone elses ;)
Rob.
"Katy Pluta (MS_MVP)" <katypluta@hotmail.invalid> wrote in message
news:dtb3e1t5pq7bim98knec0vshos97l1r3h5@4ax.com...
> >I've seen those, but unfortunately that is a XL not an XT -- both have 16
>>pipes, but the XT has faster memory.
>>
>>I was reading somewhere (don't recall the link) that someone from the FS
>>dev
>>team suggested that 1GB of video memory would be needed to run FS9 at 1600
>>x
>>1200 without texture swapping -- so I'm not even sure 512MB would do it.
>>It
>>really is a shame FS9 doesn't support SLI cause that is the only current
>>solution in town that offers 1GB of memory to hold textures -- something
>>to
>>do with the way FS9 stores the textures and read/writes them.
>
> Rob,
>
> How do you want FS9 to support a hardware feature that did not exist
> at the time the game was written? Wait for FS10 and hope it does...;-)
>
> ===
> Katy P.
> MS_MVP for Flight Simulator
>
> Visit Project Magenta!
> http://www.promagenta.com