>I've seen those, but unfortunately that is a XL not an XT -- both have 16
>pipes, but the XT has faster memory.
>
>I was reading somewhere (don't recall the link) that someone from the FS dev
>team suggested that 1GB of video memory would be needed to run FS9 at 1600 x
>1200 without texture swapping -- so I'm not even sure 512MB would do it. It
>really is a shame FS9 doesn't support SLI cause that is the only current
>solution in town that offers 1GB of memory to hold textures -- something to
>do with the way FS9 stores the textures and read/writes them.
Rob,
How do you want FS9 to support a hardware feature that did not exist
at the time the game was written? Wait for FS10 and hope it does...;-)
===
Katy P.
MS_MVP for Flight Simulator
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