Re: Dungeon Siege II multiplayer...
Got the solution today,
just run the following:
regsvr32 dpnet.dll
This will reregister the direct play modem/network interface. This was
(apparently) corrupted and causing the hang when it switched into multiplayer
mode.
I was certain the connectivity was good since the ping was good in the
staging area (green bar by player/party name) and the machines could 'see'
each other via TCP/IP.
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