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This game does not have bump-mapping. PS2 can't do bump-mapping. Hell, the PS2 has the same amount of VRAM as the N64. I'm surprised the textures look so good.
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Actually, I think the PS2 CAN do bump-mapping, but I'd have to do some reasearch to be sure, and I'm lazy.
Anyway, the reason that Killzone looks so good is that the dev team has created an engine that makes models loose polygons as they move into the distance, ad gain polys as they get closer. What this means is that we get some great looking characters and textures and environments, but that it doesn't overtax the system.
ins to the omnia. sleep is for the weak.
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"Sons of Gondor, of Rohan, my brothers. I see in your eyes the same fear that would take the heart of me. The day may come, when the courage of men fails. When we forsake our friends, and break all bonds of fellowship.But it is not this day. And hour of wolves and shattered shields, before the age of men comes crashing down. But it is not this day. This day, we fight!"
- Aragorn, Lord of the Rings: Return of the King
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