05-14-2003, 03:47 PM
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Join Date: Dec 2002
Location: Orlando, FL
Posts: 2,004
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From GamerFeed: More Billy Hatcher Impressions:
Quote:
From Aldo Merino, GamerFeed:
There really hasn't been much said about Billy Hatcher, but the demo we got a chance to play lifted a lot of the mystery behind the game. You simply play as Billy and, when you see approach an egg nearby, he automatically begins to push it. Since Billy has no abilities beyond the scope of the egg save for jumping and hatching full-grown eggs, the egg serves as an offensive method to destroy obstacles and kill enemies, which yield a bubble-enclosed fruit.
There's a variety of fruit like cherries, melons, and bananas, and what you feed the egg by rolling over it determines what sort of animal will ultimately hatch out of it; this is quite similar to the Chao ability absorbtion seen in the Sonic Adventure series. When the egg is full, the lower right hand meter fills up and the egg glows (and it visibly grows when matured), indicating that players should use the hatching call with the R button to hatch it. Once the animal hatches, players simply walk up to the animal to have it join your party.
The animals themselves have various abilities and can be used by simply pushing the X button. However, prior to hatching, the eggs can be used to roll down ramps by simply pushing forward on a downhill slope, jumping, and a type of bouncing when in the air. They'll also be used to solve simple puzzles along the way, which may involve a number of eggs obviously.
The game itself looks amazing well put together with vibrant colors, well animated characters, and some nice special effects, like the water transparencies. While it doesn't seem overly complicated or engaging, Billy Hatcher is one of those simpler addictive games that could prove to be a possible starting point for a new series if it pans out well enough.
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