05-14-2003, 03:33 PM
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Join Date: Dec 2002
Location: Orlando, FL
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From GamerFeed: Rogue Squadron 3 Impressions
Here, from GamerFeed, I have some impressions of Rogue Squadron 3.
Quote:
From Andy Cheng, GamerFeed Reporter:
I just had an opportunity to check out Star Wars: Rogue Squadron III: Rebel Strike. It follows in the same vein of the previous Rogue Squadron titles with the space and atmospheric missions, but now features new ground-based elements to the levels.
The most stunning level I played was set in the forest moon of Endor and had you cruising around with, you guessed it, speeder bikes. The visuals looked unbelievably fantastic, with lush forestry and superb lighting. The sensation of speed is right-on; it's pretty intense to be dodging around, below, and above all the trees while simultaneously blasting the stormtroopers on bikes.
The familiar Hoth level is still present, although there's a new twist with it in that you start out on foot with a gun and can shoot snowtroopers. You also get a chance to re-experience the movie when you shoot a grappling hook onto the underside of the AT-AT, whip out your lightsaber to cut a hole, and throw in a thermal detonator to destroy it.
The other two levels involved space and atmospheric combat, one set in an asteroid field and the other above the forests of Yavin 4. I didn't get a chance to try these, but the gameplay basics seemed to be the same as the previous Rogue Squadron titles.
What's pretty cool is that clips directly from the real movie are integrated into gameplay as transitions. They serve their purpose well in providing a break in between the action.
Some of the demo units had two controllers set up to show off the multiplayer capabilities, but unfortunately the one I was at only had single player. Stay tuned for a more in-depth impression of Rebel Strike later on in the show.
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